The first aim of the system is to make the strength of
different players on
Planetsserver comparable. Furthermore players can have a additional
goal beside
winning single games. Also people who like to join games can get more
useful
information to choose the right game for themselves.
Every registered player gets Planetsserver
Game Points (PGP)
for every game he plays on Planetsserver. The formula to calculate the
PGPs is
a very complex one and is described in this chapter.
The
sum of the acchieved PGPs, the sum of the played turns and the turn
rate yield
the rank a player has got. The rank table with the relevant values can
be found
in the next chapter.
Once a game is finished, everyone still playing receives PGPs.
By
accumulating PGPs you rise in Rank. The number of PGPs you get depends
on
your position, the game difficulty, the ranks of your adversaries and
your
reliability. You will also get a fixed number of points for every turn
you
submitted.
If the game ends before turn 50 the number of PGPs will be reduced.
These points are only used as a means to calculate your PGPs.
They
depend
on your position - the winner gets most points, obviously - and the
number
of players initially - it's easier to win with less players, after all.
The position points are:
Another factor that influences the PGPs you get for a game is
its
difficulty. We believe that people who don't know the universe they
play
in beforehand (random map, exploremap) and who play with a difficult
shiplist (i.e. Plist) deserve some reward, even more so if the universe
is
poor. You can see the difficulty level of each game on the game info
page.
As mentioned above, you will get more points, the better and
more your
opponents are, f.e. a Recruit beating 10 Admirals will experience some
drastic promotions . ;-)
You can hardly call yourself a veteran, if you never saw a
real battle.
Since serious fighting rarely takes place early in a game, your reward
will be diminished, if the game ends early - i.e. before turn 50.
You didn't think we would introduce a ranking system and
forget all
your
work back in the times when earth was young, did you?
You'll get half the points described above for games already finished
(if you registered). The reliabilty factor for games ended before August
16th 2003 is not mentioned for
the calculation of the current reliability rate. We call it a "turn
rate amnesty".
For all games you played with other email addresses check out the
game search service.
'Admiral member@planetsserver.com' would sound pretty
stupid, wouldn't it ?
Is there any downgrading?
Only if we change the requirements. Currently you cannot
lose points,
so right now the answer is 'no'.
When are the rank points measured?
All calculations are done, when a game ends. The in-game
psoitions of the last turn when at least four players submitted their
turns are measured.
Why is the formula so complicated?
It isn't. Go and visit some quantum physics lectures if
you don't believe
me;-) . We're just trying to be as accurate and fair as possible and we
think our formulas serve that end.
What happened to old games?
Some day their children didn't visit them anymore and
they became quite
lonely...
Seriously, you didn't notice there is an 'Old Games'
section above?
Some guys already have thousends of points? Do I have any
chance to come up to them?
Yes, sure you have!
The easiest way ist to play against them (and to beat them).
e.g. If you as Spaceman Recruit win against 3 Commanders and 7 Spaceman in a game
with normal difficulty (100%) in turn 100 and have submitted all turns, you get about 5000 points.
If you play against 10 Spaceman Recruits you'd only get about 2000 points.